![]() Luckily for you, Dracula just missed the full moon and has to wait a few weeks before he can “perform the rite”, as the kids call it these days. No, he’s still around, you just don’t see him again until the end. You saw him that one time during that one cutscene. The B plot is Hugh’s temper tantrum, and you’re left to figure out how to save Morris on your own. There’s no mystery: From start to finish, you’re just trying to figure out how to get into the room where you know Dracula has the old guy, whatever his name was. Seriously, there’s nothing to go off of in this game. ![]() The character development! The depth! The wit! The intrigue! The guy with the whip? The one you’re playing as! Yeah, him-he really pushes the story on with one of history’s great comebacks: Well, he’s still around, and he shows up to say some important things sometimes.Īnd after that last one, Nathan says…no, Nathan, the main character this time. No, not the main character, the other one. Every once in a while, you’ll run into Hugh-you know, the guy from the beginning? No, not him, the other one. It got to the point where I’d just jump over all the enemies because couldn’t stand stopping to fight yet again, but then I’d end up underleveled when I got to the boss and have to go back and grind.Īctually, there is a small iota of story in the game, but it’s more like flavor text than guidance or call to action. And I mean that in both ways it could be read: There are hallways where the same set of enemies is repeated multiple times, and you have to run through said hallways multiple times as you backtrack through the castle trying to figure out where you’re supposed to go. Was the “hours of gameplay” stat on the back of the box too low? Most of the game is just running through hallways filled with the same set of enemies three or four times. I’m looking at you, weird exploding sarcophagus things. When you get a new ability, like double jump or that thing what lets you break rocks, most newly opened paths will literally immediately bring you to another dead end. You explore Dracula’s castle with no real direction other than “let’s follow this path until we reach a dead end”. You’re just some original fan character a completely legitimate official character with a whip. Actual footage from the opening cutscene. There’s some stilted text to explain that no, really, these are definitely characters you should care about, and then you fall down a pit. Dracula and Camilla are busy trying to out-goth each other when they’re interrupted by an all-OC boy band. The game starts off with some painfully slow exposition, followed by a poorly written fanfic. In fact, I could think of 20 reasons not to like the game. Loading up the options for Game Boy Advance, I quickly realized that there’s a reason Aria of Sorrow makes everyone’s “Top 20 Game Boy Advance Games” lists while Circle of the Moon is conspicuously absent. I’d recently discovered the wonders of the Game Boy Advance, and after watching that abomination 2017’s Castlevania on Netflix, I felt like trying a Castlevania game I’d never played before. ![]() That’s what led me to Castlevania: Circle of the Moon. Even so, there’s only so many times you can play a game over the course of 20 years-and people always want more. Even outside of just being a fun game, there are plenty of secrets of extras that give you a reason to play again. Good pacing, solid gameplay, great art, and music that’s still some of the best in the series.
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